publish standards for the chests please

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Drew458
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Re: publish standards for the chests please

Post by Drew458 » Mon Feb 18, 2019 7:13 pm

Sure. Here are the 3 ships I use most of the time.

Someday I will win back my red wave skin for my Neptune ship. And gosh golly, how I would like to be able to pick different colors for the sails. White, black, crimson :P, maybe yellow or blue too.
ship 1s.jpg
ship 1s.jpg (77.93 KiB) Viewed 1086 times
ship 2s.jpg
ship 2s.jpg (64.07 KiB) Viewed 1086 times
ship 3s.jpg
ship 3s.jpg (58.41 KiB) Viewed 1086 times
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Drew458
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Re: publish standards for the chests please

Post by Drew458 » Mon Feb 18, 2019 7:13 pm

still not enough guns.jpg
still not enough guns.jpg (52.82 KiB) Viewed 1086 times
still not enough First Mate.jpg
still not enough First Mate.jpg (47.75 KiB) Viewed 1086 times
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Drew458
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Re: publish standards for the chests please

Post by Drew458 » Mon Feb 18, 2019 7:51 pm

As you may have guessed, my next feedback/suggestion will be for a FAQ update to explain how this upgrade percentage thing works. 1451K% looks like 1451000% to me, an increase of 14,510 times the current level of the ship. And that's on top of the 2292K%, a 22,920 times increase over the base power of the ship. Together, that's a 332,569,200 times improvement over the "factory issue" ship. Yet my Serket's Crypt has "just" 29M damage ... implying that it's original Damage power was a microscopic 0.087? Come on. Even the Damage 213M on my Neptune ship is really just moderately powerful. If these are hydra cannons, then Heracles has already burned off all their heads.

I don't mind if you use crazy gigantic numbers. But I would like to be able to relate to them. Damage 29M is very weak even at Level 137. I try to equate things back to 2.5 numbers, so I'm guessing you've inflated the 2.5 numbers by a multiplier of about 75,000 to get the 2.6 numbers. So I have a weak ship, but further upgrades to it and my FM are already priced out of the realm of reality. >10,000 points and millions in gold. And that's why I'm pushing for fatter chests, hugely more available gold, lower upgrade cost growth curves, etc. The game just about grinds to a halt otherwise. By which I mean all the fun has been sucked right out of it.
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Aeregon
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Re: publish standards for the chests please

Post by Aeregon » Tue Feb 19, 2019 8:27 am

Thanks for the screenshots.

All the percentages are additive (thats why there is the + and not x). So all the percentage on all the equipment and first mates are added together, then multiplied by the ships base stats.
I see you have an incredible high level on your equipment. For the note, enemies reach red star 5 at level 500.

On a note, I am currently looking into add a second stat to the sails, likely health with 50% the effectiveness of the hull.
Last edited by Aeregon on Tue Feb 19, 2019 9:21 am, edited 3 times in total.
Don't judge me! I am trying my best.
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Aeregon
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Re: publish standards for the chests please

Post by Aeregon » Tue Feb 19, 2019 8:33 am

As for your earlier question about the obtaining of legendary upgrade materials, I am currently working on a idea that will reward players with cards.

I was thinking of something like this:
There are 3 card slots, all with skulls.
Player can flip one and get what ever is behind the card.
Player can pay gem/gold to replace the skull card as much as he/she wants.

eg.
I pay 500 gems to add a Godly card.
Then I have 33% chance to get that card for only 500 gems. (normally a 25% chance to get one from a 1000 gems chest). Meaning profit.
I can also choose to pay 1000 gems to have a 66% chance to get one. Still profit, although you wont get the cards that could also be obtained from a legendary chest.
or I pay 1500 gems to have a 100% chance.
This system can be played infinitive times.

The prices are just an example and can also be replaced with gold. I have to make some calculation for that first.

What are your thoughts?
Don't judge me! I am trying my best.
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